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Listed under:  Mathematics  >  Geometry  >  Shapes (Geometry)
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Categorisation

Use this task to assess students’ knowledge and understanding of properties of shapes, and language they use when describing common features.

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Finding Shapes and Objects - Calculate

The focus of this activity is for students to count a variety of objects in their home environment and write the number for each.

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First steps in mathematics: Space

This guide supports teachers to develop students’ geometric understandings.

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First steps in Mathematics: Space – Diagnostic tasks

A collection of diagnostic tasks designed to use with students to assess their understanding of space-related concepts in mathematics.

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Guess My Shape or Object - Calculate

The focus of this activity is to encourage and support students to describe two dimensional shapes and three dimensional objects according to their features or properties.

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Investigating Shapes (Year 5 & 6) - Calculate

The focus of this activity is to discover what it is that students know about 2D shapes and 3D objects.

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Line of symmetry

Students identify and draw the lines of symmetry by folding 2D shapes.

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Pattern Blocks - Calculate

This activity uses pattern blocks to explore patterns and the relationship between numbers. Students use the blocks to create and describe other shapes and since the blocks are relational they can be used for other investigations. For example, turn the blocks into units – if the triangle is one what is the value of the hexagon?

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Sensational shape hunt

Students compare shapes. In small groups, students are taken on a 'Sensational shape hunt' outside in the school grounds. They look around, observe and describe the shapes they see in the environment. They may stop to feel the straight or curved edges, the flat or rounded sides or surfaces. They compare shapes and find ...

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Stand up, sit down - Calculate

This game focuses on listening and matching shape properties to the correct shape, and using mathematical vocabulary to describe shapes.

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Throw a Shape - Calculate

In this game, students throw dice to determine the number of edges and vertices of a 3D shape, they then use physical materials to build their shapes. The game gives them an opportunity to practise geometric reasoning, identifying shapes based on their properties and visualising objects in three dimensions.